returning projectiles poe. It does not grant a bonus to your. returning projectiles poe

 
 It does not grant a bonus to yourreturning projectiles poe )

Fires 32 projectiles over an 8 second duration. Requires Level 1. This Notable Passive Skill offers a unique mechanic that can. Below are all the new and changed gems in Path of Exile: The Forbidden Sanctum. +(20-30)% to Lightning. It can be used with any Melee Weapon, which makes it very. Divergent Lightning Trap has the Quality "Projectiles have (0–20)% chance to Return to you". Manni is a Path of Exile veteran who has been playing and streaming the game for many years with thousands of hours of experience in softcore and softcore solo-self-found leagues. 22 that focuses on speed, explosion, and survivability. Requires Level 38. The wiki even. A projectile which flies out uninterrupted to the maximum projectile range will return instead of just stopping there. 3Gem quality. Creates already-caught projectiles without firing them first, both immediately and over a secondary duration. Projectiles from Supported Skills Return to you from final target. Attack Damage: 125–165% of base. Attack Damage: (100-120)% of base. None of the returning projectiles will necessarily hit that target when returning - returning sends them back to you (or whatever fired the projectiles if that's a totem or similar), not to where they split. Attack Damage: (100-120)% of base. 46% from the base 23% Phantasmal Quality. Hitting an obstacle, hitting an enemy with no remaining projectile behaviours, or reaching the maximum projectile distance will cause the projectile to return to the player's location (or to the proxy if used by a trap, mine, totem, etc. The projectiles return to the source. Chain is a behavior of projectiles and chaining skills that causes them to bounce off targets they hit and seek out additional nearby targets. That's the truth. It will then fire projectiles out in all directions from that point, which will travel for a short time. Attack Projectiles Return to you from final Target. The key piece lies in making Frostbolt not pierce, which then allows for it to chain, fork, and do other tricks to make more and more projectiles. On the way back set of fired projectiles still have the limitation of hitting the target once. Projectiles from Supported Skills deal (61-70)% less Damage while Returning. Most of the blades projectiles just dissappears instead of returning. it'll follow the same rules as most everything else that triggers. Attack Speed: 190% of base. Discussion about Path of Exile, a free ARPG made by Grinding Gear Games. 1. When an arrow strikes the target, up to 3 randomly chosen enemies within an area around that target are struck for the same amount of damage. Returning Projectiles Support Support, Projectile. wording is the same as for other returning projectiles: Nimis Topaz Ring Requires Level 48 +(20-30)% to Lightning Resistance +(30-50) to Dexterity (25-35)% increased Projectile. Nimis changes from "Projectiles Return to you at end of flight" to "Projectiles Return to you". Cost & Reservation Multiplier: 150%. (Ring) Nimis - Nimis would be great to effectively double your damage with returning Projectiles. With the changes to projectile mechanics Vengeant Cascade now reads "Attack Projectiles Return to you. Also the Whirling Blades part has projectiles do not return which is higher priority, not that it would even be huge if it did because again return from target is trash. Effectiveness of Added Damage: 62–78%. 21 Simplified projectile returning. GMP + LA + Return => 5 projectiles go out, 5 projectiles return. Most theorycrafters knew that mucking around with projectiles in PoE would always deliver some nutty interactions, and for one guy (Jung) to open up that can of worms with his own unique (which led the path of Vengeant and Returning proj support) is seriously a long term buff to the health of the game. Flame Wall adds fire damage to projectiles that pass through it. These will deal area attack damage to enemies where they land. Return is the same mechanic - return projectiles essentially count (at least they did when. . Yeah you could prob socket a support that does more damage per projectile reliably. 5. if they are mobile its a lot less than that. 00 sec. Numbers will look weaker than the build realistically performs. This can massively increase damage, though being an alternate quality, it is harder to. Explore economy and build overviews for the action role-playing game Path of Exile. 15. +29% to lightning resistance +49 to dexterity 28% increased projectile damage projectiles return to you at end of flight projectiles are fired in random directions Flavour Text: Too much of something is bad enough; too much of nothing is. Requires Level 4. Previously some effects that caused projectiles to return specified they only did so at the end of their flight, others only from a final target, and a few from either case. When it reaches the target location it erupts, releasing a burst of molten projectiles. PoEDB provides things come out each league, as well as items, uniques, skills and passives. Currently Nimis does something no return projectile effect does: it allows ball lightings to bounce back. ; Fast Mapping ; Smooth Gameplay : No need to position or target directly as Unseen Strike handles this for us ; Easily hit Max CF stacks on enemies: multiple. Requires Level 38. poe. Trade . I'm thinking poison Molten strike will benefit from it, since getting more hits with poisons is "always" better, but i think now its not so "mandatory" as Vengeant cascade for all projectile skills. Pierce has first priority for projectile behaviours, followed by fork, chain, then return. 38=5. Projectiles from Supported Skills deal (61–70) % less Damage while Returning. ). Tag: Support, Projectile. Going from 100% increased projectile speed to 250% increased projectile speed is a 15% more damage increase at duration levels > 5. Returning projectiles will move away from the player. You only get one returning hit per projectile fired regardless of how many it splits into. Divergent Lightning Trap has a chance for each projectile to return to the trap location, potentially hitting the enemy more than once. Only one projectile behaviour can be applied each time a projectile hits a target. Nimis Topaz Ring Icon Description Nimis is a unique Topaz Ring. Quality no longer grants “Supported Skills have 0-10% increased Attack Speed”. +(20-30)% to Lightning Resistance +(30-50) to Dexterity. Both can be used with any projectile skill. yobobly •. . Volcanic Fissure. Will sub-projectiles created by split/fork/chain count towards this? F. ago. Also since the projectiles need to hit something and fail to pierce/fork/chain its completly unreliable to use. nerdler33 • 11 days ago. Arrows fired from the first firing points always Pierce. e double the length of a regular projectile shot (I assume not but one can hope). If they pierce/fork/chain, they cannot return on that target (but can on future targets if they don't pierce/fork/chain on those). Different take on a semi-regular wander build, running as Raider instead of Deadeye, utilizing Power Siphon barrage for single targets and Kinetic Blast for clear. (in melee range) When supported with GMP, modifiers to area of effect also increase the single target DPS of the skill. Added a new Dexterity Support Gem - Returning Projectiles: Supports Projectile Skills. Then once your Awakened Vicious Projectiles gets to level 5 (it's currently 2), you will have 28+ million DPS. This means that if a skill is. 0d. First to all, it's an attack not a "SPELL", and the projectiles do both damage physical and cold, "melee" damage and melee damage bonus not apply to projectiles, so how this is a mix melee and projectiles you have to be very careful with the gems, because "melee physical damage" gonna give you a lot damage at initial hit, but doesn't count for. 5% increased Projectile Speed This is a Support Gem. If Point Blank is allocated, it is a roughly 1. Shrapnel Ballista. Basically, when your projectiles hit a wall, they return. . my understanding is that the snipers mark projectiles will return to the marked target, but they are not able to shotgun, so at most one returning snipers mark projectile per batch will hit the target. the difference between the total dps increase from. If they pierce/fork/chain, they cannot return on that target (but can on future targets if they don't pierce/fork/chain on those). New notable Vengeant Cascade causes: "15% increased Projectile Speed, Attack Projectiles Return to you from final Target, Returning Projectiles Pierce all Targets". In Path oF Exile (PoE), the Molten Strike is a mechanically interesting skill that can have good damage scaling. Lightning Arrow - Your primary skill, shoots projectiles that deal elemental damage. The arrows impact the ground in a line,. ago. It offers incredibly clear and an old overlapping style of scaling its damage to the point where it becomes an absolute powerhouse. Fury Valve lets us scale the number of split projectiles by simply scaling added projectiles (GMP, Greater Volley, Dying Sun, etc. Attack, Projectile, Chaos, Duration. Poisonous Concoction is a poison-based attack skill introduced in Path of Exile’s 3. +++ The Return of HoA: Returning Projectiles and Anomalous Faster Projectiles are in maps the new support: doubled returning projectiles with changed projectile behaviour after piercing +++ The leading and most successful guardian-minion-build (1. 00% Requires Level 8 Launches a fiery projectile high into the air, to drop on a target and deal area damage. If that target is in the way of some of the returning projectiles then one of them can hit it but the others will not. Projectiles from Supported Skills Return to you Projectiles from Supported Skills deal (70-61)% less Damage while Returning Projectiles from Supported Skills Pierce all Targets while Returning Additional Effects per 1% Quality: Supported Skills have 0. Stay sane, Exile! Path of Exile 3. Supports projectile skills. These projectiles return to you when caught and can be launched with Whirling Blades. PoE Projectiles 3. Version Changes 3. Vaal Summon Skeleton linked to Pierce, Spell Echo, Elemental Penetration, Returning Projectiles, Minion Damage (Supports are listed in order of importance, in case you do not yet have a 6l chest. Tornado Shot Attack, Projectile, Bow. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Related Path of Exile Action role-playing game Hack and slash Role-playing video game Action game Gaming forward back r/ftlgame A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. 20 % reduced Projectile Speed. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 4 Phantasmal 1% increased Cold Damage. (50-69)% chance to Summon a Phantasm when Supported Skills, or Non-Phantasm Minions. When testing "Vengeant Cascade" with "Cobra Lash" I noticed a few things, first of all the projectile won't return until there are no remaining chains on a projectile. Less of a problem since one of the returning projectiles should hit. Requires a Dagger or Claw. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Stay sane, Exile! Path of Exile 3. 5% increased Projectile Speed This is a Support Gem. 1. Therefore if you want to know best uses for the new gem, just go to poe ninja to see uses for the old gem. If that target is in the way of some of the returning projectiles then one of them can hit it but the others will not. Anomalous reduces the penalty on returning projectiles, while divergent is just a +1 chain. l don't believe there are arrow skills that explode at the end of travel like. Projectile Speed: 420 Launches unpredictable sparks that move randomly until they hit an enemy or expire. In order to also make thorn arrows return, at least 55% total projectile speed is required. Newe barrage support gem gives at lvl 20: +3 projectiles fired in sequence, at 38% damage efficiency, with slightly longer total attack time. Nimis Nimis Topaz Ring Requires Level 48 +(20-30)% to Lightning Resistance +(30-50) to Dexterity (25-35)% increased Projectile Damage Projectiles Return to you The total distance for projectiles is 150 units. You would have 200% increased chance to crit against Nearby enemies on Full Life, and 100% increased chance to crit against all other Nearby enemies. Attack Speed: 120% of base. Projectiles which. From my testing this only applies to the outgoing projectiles, which split off in different directions, then reorient back toward the player at the end of those trajectories. Per 1% Quality:1Superior2Anomalous3Divergent1% increased. Log In Create Account Contact Support. 00% Effectiveness of Added Damage: 60% Projectile Speed: 400 AoE Radius: 22 Requires Level 28 Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning. 22 Ancestors, Build Scaling, How to increase Damage and Defense & Key Build Info. Nimis causes all projectiles fired to travel in random directions and in most cases return to you after they expire. staudd Cockareel • 11. However, for some reason it doesn't work with Shrapnel Ballistas at all unless I use Sniper's Mark on the target -- only then the projectiles (that come from Sniper's Mark) correctly return. Projectiles from Supported Skills deal 61% less Damage while Returning. This means Point Blank on Molten Strike and 0% increased AoE would be an average increase of about 43% more damage, at always at least 30% more damage. So your projectiles won't return until they're done doing all of those, upto however many of them you've got. The Fireball projectiles trigger and randomly fly outwards. Path of Exile Wiki editing functions. I thought spark would work, but only return at 150 range, meaning you would need to scale duration and projectile speed to get use out of it. 98 seconds, 40. Returning projectiles from Lightning Trap will not hit monsters. This passive synergizes well with the Bow Mastery that increases damage based on projectile speed . 22, Lightning Trap Saboteur. It requires Level 31. Thank you Mark for explaining it! Then head over to our Discord and select the Path of Exile role in #roles to stay up to date with our content development. Requires a Dagger or Claw. It allows regular players to buy, sell, and trade PoE Currency with the use of real cash . This means projectiles will return if they collide with a target and don't pierce/chain/fork/etc from it, where before they would not have done so. Multiple projectiles emitted at exactly the same time can no longer hit the same target. These projectiles return to you and can be caught, which can all be launched by using Whirling Blades Whirling Blades Attack, Movement, Travel, Melee Level: (1-20) Cost: 10 Mana Attack Damage: (100-150)% of base. Corrupted Yes. That's what I get for thinking about this at 4am. Any projectiles that pierce cannot fork, so Fork cannot support skills like Freezing Pulse and. Effectiveness of Added Damage: 190%. This is a 30% more damage support gem at level 1, 0 quality for projectile skills that can return. A physical based projectile spell that launches several projectiles in an arc in front of the caster. Nimis - Nimis is excellent, the downside of random direction for fired sparks will have no effect on you, but the returning Projectiles are extremely advantageous - their duration is basically doubled. Chain and Shotgunning for Single Target (Icicle Mine) Basically I want to figure out how/if single target on projectile skills can actually be influenced by having more projectiles and getting them to hit the same target per cast. ) In The Forbidden Sanctum expansion, we've introduced several new gems and made some changes to existing ones. Previously some effects that caused projectiles to return specified they only did so at the end of their flight, others only from a final target, and a few from either case. Soulrend Chaos, Spell, AoE, Duration, Projectile Level: (1-20) Cost: (14-26) Mana Cast Time: 0. With the new behavior of how projectiles return, I'm wondering how it will work with frost blades in a single-target scenario. Returning Projectiles Support is not applying the "Projectiles from Supported Skills deal (70-61)% less Damage while Returning" line to poison damage. With the changes to projectile mechanics Vengeant Cascade now reads "Attack Projectiles Return to you. 0. taggedjc • 4 yr. This makes a total of 272% increased Corpse Life. Enemies can. Additional Effects From Quality: Supported Skills have (0–10) % increased Projectile Speed. If you asking whether each of returned Frostbolts will hit the target, no (this is what shotgunning usaully is reffered to). Since that is out of way, is this combination a viable league starter and what ascendency will synergies the. I have annointed Vengeant Cascade. In most cases, yes. You can get +3 pierce from the tree for a few nodes. Effectiveness of Added Damage: (130-185)% Requires Level 12 Slam the ground, creating a winding fissure that deals area damage while travelling outwards. Frost Blades. Requires Level 1. 3. Venom Gyre - Path of Exile. Divergent Venom Gyre is an Alternate Quality gem of Venom Gyre. Now all effects that cause projectiles to return do so in any case that they can. Caught projectiles spiral outwards when you use Whirling Blades and do not return. 38 seconds to kill mino, 40. What madness comes to mind on self cast projectile builds, ethereal knives etc? nimis was very strong on release and enabled all projectiles to benefit, this support does too and. I count about 50% of builds on poe ninja using a projectile tag skill. Nimis changes for 3. Effectiveness of Added Damage: 47–55%. There has been one thing added that is. Frostbolt interacts with Ice Nova and Vortex, allowing those spells to be cast on Frostbolt projectiles instead of the player. 4. At this point, we only know 7 of the new support gems. For example, if you use a level 21 Split Arrow without Fury Valve, you will shoot 9 projectiles at a pack. Returning Projectiles Support is a new Dexterity Support Gem. None of the returning projectiles will necessarily hit that target when returning - returning sends them back to you (or whatever fired the projectiles if that's a totem or similar), not to where they split. 4Item acquisition. (2–75) to (3–113) Added Fire Damage. 2. Anomalous Returning Projectiles Support Anomalous Returning Projectiles Support is a new Dexterity Support Gem. Projectiles from Supported Skills Return to you Projectiles from Supported Skills deal (70-61)% less Damage while Returning Projectiles from Supported Skills Pierce all Targets while Returning Additional Effects per 1% Quality: Supported Skills have 0. Attack Damage: 30–40% of base. 21, there are some great starter builds that are easy to pick up and powerful to play. Buy PoE Currency Cheap. The current league starter meta in Path of Exile offers a diverse range of powerful builds, with surprising outliers and unexpected success stories. Leaves 50 % fewer Lingering Blades in the ground if. Contents 1 Speed and duration Some quick calculations: If RP support gem doesn't scale and stays at 70% less dmg for returning proj, and you give up one 30% more dmg support for RP: (1 + 0. For a stationary target and using totems, that should keep the returning projectiles damage uptime close to 100%. It can hit something again on the way back, potentially resulting in 2 hits on same target. 21. As the projectile travels, it repeatedly applies a short but powerful chaos damage over time debuff to each enemy in an area around it. Projectiles from Supported Skills deal (61–70) % less Damage while Returning. 19 must be Divergent lightning trap, which gives your projectiles a chance to return when they either reach the end of their trajectory or hit a wall, potentially hitting an enemy again on the return in theory, doubles your damage if each strap is able to hit at least one returning projectile. Explore economy and build overviews for the action role-playing game Path of Exile. Patch note: Simplified projectile returning. The original projectile disappears and two new projectile travel past the enemy away from each other at a 120º angle. Only works with Bows and Wands. 3) x 0. Path of Exile Wiki editing functions. 5x multiplier because returning projectiles count the total traveled distance so it would be dealing much lower damage than the outgoing projectile. That seems like way too much power to give on an anointment when for spells you would need to acquire an uber pinnacle boss drop for the same effect (and for it not to take up. Tora's level 7 mod "Attack Projectiles return to you". 72 to get the final Life value of a spawned corpse: 158277 * 3. Boom! Doubled hits. 5% increased Projectile Speed Projectiles from Supported Skills have 0. So unless you have some information on whether and why Nimis works differently, I'd assume they're the same projectile. Advertisement Coins. ex main arrow flies 100 units, then forked. POB setup budget ~ 320 div (99lvl, without Mageblood) Uber Elder - 00:00Uber Maven - 02:38U. poe. 00%. Requires Level 38. Vengeant Cascade is a notable passive skill that increases projectile speed and makes attack projectiles return . Requires a Dagger or Claw. 22. Vengence Cascade with Spectral Shield Throw Bugged. Can Store 1 Use. Simplified projectile returning. Kokleekio • 2 mo. Now it just returns to you for a distance that depends on proj speed. 217, almost 22% more damage. Use our Ranger Leveling Guide for PoE - Classic Bow version. Secondary projectiles of TS never returned AFAIK, same for scourge arrow. Cost & Reservation Multiplier: 150%. Path of Exile Wiki editing functions. 96% from a Level 5 Awakened Enhance socketed in a +2 Viridis. The TS enchant is for +1 secondary projectile, NOT a free GMP/LMP and those 3 proj will NOT shot gun per gem instance. When using Ice Spear or Ball Lightning with the Weapon Tree mod, the projectiles will return when they either hit a wall or reach the maximum projectile distance. Projectiles from Supported Skills Pierce all Targets while Returning. If you fire one projectile before barrage and assuming every projectile hits, you get: -: 4 projectiles (x4 multiplier) -: 38% damage efficiency (x0. That's pretty much as good as supports get. Projectiles from Supported Skills have 20% chance to Return to you an additional Time. Since returning projectiles support will let the. Vaal Molten strike does but Vengeance Cascade doesn't work with it in testing. Projectiles from Supported Skills Return to you Projectiles from Supported Skills deal (70-61)% less Damage while Returning Projectiles from Supported Skills Pierce all Targets while Returning Additional Effects per 1% Quality: Supported Skills have 0. They disappear if they reach a distance of over 150. They don't. 59. Fires a returning projectile that can be caught. The only thing that could justify nimis in this particular case is the mark so amount of returning projectiles will be bigger than initial shot was, so might be not that stupid. ago. Projectiles from Supported Skills Return to you. Returning Projectiles Support: 38: Cast On Critical Strike Support: 38: Multiple Traps Support: 8: Slower. A) take the distance from the first shooting i. Requires Level 12. It is only available by. Effectiveness of Added Damage: (100-120)% Requires Level 28 Fires a piercing shot that travels until it reaches the targeted location. Most sources of Returning were Final-Target-Returning. ) and we can guarantee all the split. telehax • 9 yr. • 8 mo. Had to make a quick video with the new returning projectiles support,The anomalous version provides a 20% chance for an additional return. Additional projectiles: Scales total number of projectiles. That seems like way too much power to give on an anointment when for spells you would need to acquire an uber pinnacle boss drop for the same effect (and for it not. This gem is quite powerful, and while it isn't as strong as Vengeant Cascade, it still is far and away the best sixth gem for Cobra Lash. When using hydrosphere with exactly 1 pierce (no chain or fork) and shooting a projectile, it will fire through. It does not grant a bonus to your character, but to skills in sockets connected to it. PoEDB. The community has had a lot of questions about Ruthless, so today we've gathered the answers to some of the most frequently asked questions. Cost & Reservation Multiplier: 150%. This means that if you had pierce, fork, and chain supporting the. its a good support for straight up damage (39% more). If it proced of walls and end of projectile movement then it would be reliable way to clear enemies attacking you from behind. Return Projectile Support Creates A New Potential League Starter | PoE 3. Awakened Elemental Damage. PROs. The Return Projectile Support is a game-changing support gem that allows projectiles to return to the player after traveling a certain distance. Only one projectile behaviour can be applied each time a projectile hits a target. Share Sort by:. With hydrosphere from my understanding, extra projectiles can chain back through it introducing a shotgun effect. Caught projectiles spiral outwards when you use Whirling Blades and do not return. 5% chance to Return to you Supported Skills deal 0. PoE Returning Projectiles Support. While focusing on racing and group play in the past. Once we switch to Lightning Arrow and have returning projectiles, Far Shot becomes even better, as the returning projectiles inherit the initial travel distance and therefore always hit with the maximum 60% damage multiplier. 20. It used to be the meta with Spark ("Spork"). Once it's hit one target, a regular projectile cannot hit the same target again. The projectile will go through them (using up its one pierce), hit the Hydrosphere and return to hit them again. This damage comes from some complex interactions that are not handled in the in-game tooltip or by tools like Path of Building (PoB). So i guess it would be difficult to maximize the dmg. 60 sec Critical Strike Chance. I am not sure if this is intentional behavior, but when using Returning Projectiles Support with high cast and projectile speed and Spell Echo, it is both failing to spawn expected amount of lingering blades and the distance of the lingering blades spawned from returning projectiles is increased by the projectile speed. The best you could do is shoot something like 5 projectiles and have a chance to. Perhaps even more exciting than this new mode is the news that The Forbidden Sanctum is returning in PoE 3. on Aug 12, 2023, 7:18:02 AM. Returning Projectiles Support; Increased Critical Damage Support (Inspiration Support for a 6-Link). 72 = 588790. 0. Venom Gyre is an active skill gem. If a projectile lasts for an explicit duration like Spark, or fades out over a fixed time like Freezing Pulse, it. Fresh Meat Support Gem: Minions gain adrenaline, crit chance, and crit multi after being. " Unless I am misunderstanding, at which point I wasted a fair amount of early league currency, Frost Blades projectiles should fly out to max proj range, then return even if they hit nothing. With an aim of doubling the projectile speed . 5% “MORE damage. Life: 5,092 155%. 3) x 0. Attack, Projectile, Bow. Deals (7–949) to (10–1423) Physical Damage. POE. Posted by. Build Request. Requires Level 38. The 1st pod is spawned first, then 2nd pod, etc. Projectiles from Supported Skills Return to you. Skills gems that create projectiles usually have the Projectile or Bow gem tag. VC was a 100% more damage anoint (which are usually only around 10% more damage), so that was in a league of its own. However, this is not its only feature. PoE Vengeant Cascade. Most projectiles have a lifetime rather than a range, so increased projectile speed will make them go further within that time. Supports projectile skills. 65 sec Critical Strike Chance: 5. Only one projectile behavior can be applied each time a projectile hits a target. "Projectiles from supported skills deal less damage" Sounds the same to. Buy. Attack, Projectile, Chaos, Duration. Main returning projectile (1) does 150% damage (100 going, 50 return), so 50% more damage Sniper's marks (4) does 50% more damage from returning (goes out at full strength but does not hit, returns at 50% strength) for another 200% more damage. Returning Projectile Support now replaces Added Cold Damage Support for Lightning Arrow and Ice Shot. 22 nerf was 60% chance to return with no damage penalty, which is similar to the new gem which is 100% return but with damage penalty. Now all effects that cause projectiles to return do so in any case that they can. 22, Cobra Lash’s projectiles deal damage twice at the cost of 61% lower damage output on the return. the order is: 1 ⇒ 2. 00%. MonaHuna. Path of Exile item and currency. First thing: Sniper's Mark makes projectiles split at a random angle. Below are all the new and changed gems in Path of Exile: The. 1Skill functions and interactions. It causes projectiles to return and pierce all targets while returning. With the changes to projectile mechanics Vengeant Cascade now reads "Attack Projectiles Return to you. View Staff Posts Post Reply. This support makes projectiles return to you, getting double hits on enemies, and gives you maximum distance damage from Far Shot. Whereas in an open area like Sirus arena, the projectile returns in a short time. Added a new Dexterity Support Gem - Slower Projectiles.